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Gaming and Gaming Disorder: A Mediation Model Gender, Salience, Age of Gaming Onset, and Time Spent Gaming
Cyberpsychology Behavior and Social Networking (2020) -
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doi: 10.1089/cyber.2019.0445 issn: 2152-2715 issn: 2152-2723 pubmed: 32654509
Frank D. Buono, Erina Paul, Matthew E. Sprong, Emma C. Smith, Amir Garakani, Mark D. Griffiths
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Mary Ann Liebert Inc
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